“ | An attribute to regenerate HP according to Skill Damage. | ” |
—MLBB Attribute Guide
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“ | Percentage of HP recovered from dealing Skill Damage to an enemy. HP recovered = Skill Damage × Spell Vamp × Spell Vamp Ratio. Usually the Spell Vamp Ratio is 30%–120%, depending on the skill's damage, range and duration. | ” |
—MLBB Skill Notes
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Spell vamp is an attribute that restores health equal to a percentage of skill damage dealt.
Characteristics of Spell Vamp[]
Spell vamp starts at 0%, but is increased by emblems, equipment, or hero skills.
Spell vamp is limited to skills, but applies to any type of damage.
Spell vamp's healing is multiplied by a unit's healing received but not by its healing effect.
Some skills benefit from 40% to 100% spell vamp for gameplay balance because the more the skill hits opponents, the less it benefits from spell vamp.
Increasing Spell Vamp[]
Hero Abilities[]
- 's (3% per skill level, up to 18%)
- 's (5%)
- Magic Penetration to 0.5% Spell Vamp) 's (Power of Order, 1%
- 's (If there are no nearby allies within 4 units)
- 's (0.75% per stack, up to 15%)
- Hybrid Lifesteal) 's (Grants 10%-30% of
Emblems & Talents[]
Emblems & Talents | Amount |
---|---|
10% (level 60) | |
6% (0.5% more per kill or assist and up to 10%) |
Equipment[]
Item | Amount | Cost |
---|---|---|
Ice Queen Wand | 10% | 2240 |
Mystic Container | 8% | 500 |
Queen's Wings | 10% | 2250 |
War Axe | 12% | 2100 |