Spells are something that the player can use with their hero in-game. A player can select one battle spell while in the pre-game lobby. They can not be set or changed once the match has begun.
You can equip a Battle Spell in a match. Mastering Battle Spells makes you stronger.
— Description of Spells from the 'Preparation' in-game menu.
Available Battle Spells
A battle spell's availability is based on the player's level. As a player reaches new levels, they unlock new battle spells, up to level 23.
Deals 200 - 480 (200 + 20x (x = Level)) + 10% of target missing HP points of True Damage to an enemy hero. This damage ignores shield. If Execute kills the target, its cooldown is reduced by 40%.
Deals 540 - 1380 (480 + 60x) points of True Damage to a nearby Jungle Monster or enemy minion.
Passive: When carrying Jungling Equipment Items, decrease the damge taken from Creeps by 40% permanently.
Enhances the Hero for 5 seconds. Next 8 basic attacks will ignore 9 - 23 (8 + x) of target's Physical Defense. Also increases attack speed by 55% for the duration.
Increases Hero movement speed by 56% for 10 seconds. After 3 seconds, the movement speed speed will decay. Within the first 3 seconds, gains reduced time controlled and immunity to slow effects.
Summons a Healing Spring, where allies within the area of effect restore 2.8% of the max HP every 0.5s, and enhance the Shield and HP Regen Effect they receive by 25% (the enhancement is not stackable). Lasts 5s.
Shields the Hero for 720 - 1420 (670 + 50x) for 3 seconds. Also shields a nearby allied Hero with lowest HP for 50% of the value.
Deals 115 - 325 (100 + 15x) Magic Damage to surrounding enemies. Also petrifies them for 0.7 seconds.
Removes all negative effects from the Hero. For 1.2 seconds, grants immunity to controlling effect and 30% increased movement speed.
Fires a Flaming Shot in a designated direction that can knock back the enemies in the front, dealing 400(+100% Total Magic Power) points of Magic Damage (scales with the range) to the enemies hit and slowing them down by 60% for 2s.
Teleport the Hero for a certain distance to specified direction. After teleport, increases Physical and Magical Defense by 5 + x for 1 second.
Teleports to an allied turret (including destroyed ones) or minion after chanting for 3s, increasing the Mov SPD by 605 for 3s (decays with the time). Meanwhile, enhances the next Basic Attack, dealing extra 110 - 250 (100 + 10x) True Damage and slowing the target hit by 45% for 1s. If it is interrupted, the CD will be reduced by 30s.
In 3s, when receiving damage from an enemy unit, the Vengeance deals Magic Damage equal to 80 + 30% damage received to the inflictor. After that, regenerates HP equal to 50% of the damage dealt by the Vengeance.
Old Battle Spells
List of Battle Spells that have been removed from the game.
Reduces the target hero's movement speed by 70% and physical attack and magic power by 50% for 3 seconds.
In 3s, physical and magic damage taken is reduced by 40%
Restores 14% of Hero max HP and 10% of Hero max Mana, and surrounding allied heroes for up to 12% of their Max HP (depending on the number of nearby allied heroes) and 10% of their max Mana. Restores additional 165 - 375 (150 + 15x) HP to most injured allied Heroes (including themselves).
Summons Harper to search for nearest enemy hero. Reduces revealed Hero movement speed by 70%, Physical and Magical Attack by 50% for 3 seconds.
The ability, Vengeance is based on recoil move in Pokemon anime and games.