Players can equip a Battle Spell before the start of a match. Mastering Battle Spells makes the player much stronger. Spells are something that the player can use as an additional ability for their hero in-game. A player can select one battle spell while in the pre-game lobby. They can not be re-set or changed once the match has begin.

Available Battle Spells

A battle spell's availability is based on the player's level. As a player reaches new levels, they unlock new battle spells, up to level 23.


Player Level:1

Deals 200 (+20 per level) plus 10% of enemy's lost HP True Damage to the designated enemy hero.

This damage ignores shield. If the target is slain by this skill, its cooldown will be reduced by 40%.


Player Level:3

Deal 600 (+80*Hero Level) True Damage to a Jungle Monster or Enemy Minion. Carrying a Jungling Item, decreases the damage taken from Jungle Monsters or Enemy Minions by 50%.

Spell Retribution is required for purchasing Jungle equipment items now.
If Jungle equipment items was purchased, can Reduces the EXP & Gold gain from minions by 50% in the first 5 minutes of the match and adds 30 Gold gained from kills or assist.


Player Level:5

Enhances the Hero's Basic Attack.png Basic Attack for 5 seconds, increasing the Hero's Attack Speed by 55% and ignoring 9 (+1 per level) Physical Defense for the next 8 Basic Attack.png Basic Attacks.

  • To decreasing attack speed (for Tank/Support), buy Dominance Ice.png Dominance Ice.


Player Level:7

Increases Hero Movement Speed by 40% for 8 seconds. Within the first 3 seconds, gain reduced Time Controlled and Immunity to Slow Effects, after which the Movement Speed will decay.

  • This spell can be blocked by Grounded effect.


Player Level:9

Summons a healing spring which heals allies within the area 2.8% Max HP every 0.5 second for 5 seconds, for a total maximum heal of 28% Max HP. Additionally enhances the shields and heals allies receive by 25%.

  • This effect is not stackable.


Player Level:11

Shields the Hero for 800 (+50 per level) Shield and a nearby ally with the lowest HP, 70% of the original shield value, or 360 (+25 per level) Shield.


Player Level:13

Deal 115 (+15 per level) Magic Damage and petrify surrounding enemies for 0.8 seconds.


Player Level:15

Removes all negative effects and crowd control effects from Hero. Grants immunity to crowd control effects and 30% increased movement speed for 1.2 seconds.

Exception/Blockable: Suppression/Grounded can neither be removed nor blocked by the immunity duration.


Player Level:17

Fires a flaming shot in a designated direction knocking back enemies in the front or deal 160 to 640 (+60% to +180% Magic Power) Magic Damage based on distance traveled, to the enemies hit and slowing them by 60% for 0.5 seconds.

  • To avoid knock back in front, use:
    • Heroes with debuff skill
    • Heroes with immune attack
    • Spell Purify.png Purify


Player Level:19

Teleports the Hero for a certain distance to specified direction. Increases Physical Defense and Magic Defense by 6 (+1 per level) for 1 second.

Blockable: This spell can be blocked by Grounded effect.


Player Level:21

Teleports to an allied turret (including destroyed turrets) or allied minion after chanting for 3 seconds. Increases the movement speed by 60% decaying within 3 seconds. Additionally enhances the next
Basic Attack.png Basic Attack to deal 110 (+10 per level) True Damage and slow the target by 45% for 1 second.

If chanting is cancelled or interrupted, the cooldown will be reduced by 30 seconds.

  • This spell can be cancelled/interrupted by Crowd Control effects during chanting.


Player Level:23

For the next 3 seconds, the Hero reduces the damage taken by 35%. Additionally deals 50 + 25% of the damage recieved (pre-damage reduction) Magic Damage back to the attacker.

Old Battle Spells

List of Battle Spells that have been removed from the game.

Healing Spell

Player Level:9

Healing Spell.png
Restores 14% of Hero max HP and 10% of Hero max Mana, and surrounding allied heroes for up to 12% of their Max HP (depending on the number of nearby allied heroes) and 10% of their max Mana. Restores additional 165 - 375 HP to most injured allied Heroes (including themselves).


Player Level:17

Reduces the target hero's movement speed by 70% and physical attack and magic power by 50% for 3 seconds.


Player Level:17

Summons Harper to search for nearest enemy hero. Reduces revealed Hero movement speed by 70%, Physical and Magical Attack by 50% for 3 seconds.

Iron Wall

Player Level:23

Iron Wall.png
In 3s, physical and magic damage taken is reduced by 40%.


Player Level:11

Silences defense turrets for 5s and lowers their defense by 10.


  • The ability, Vengeance is based on recoil moves in Pokemon anime and games.
  • The Spell Track is also called as Scout.

Recent Changes to Spells

Patch Notes 1.5.62

  • Retribution.png Retribution
    • NERF ▾ In the first 5 min of the match, Exp and Gold gained from minions will be reduced by: 40% → 50%

Patch Notes 1.5.32

  • Aegis.png Aegis
    • BUFF ▴ Initial Shield: 720 → 800
    • BUFF ▴ Shield for Allies: 50% → 70%
  • Retribution.png Retribution
    • BUFF ▴ Creep damage reduction when equipped with jungling equipment: 40% → 50%.
    • NERF ▾ Reduces Exp from Minions in the first 3 minutes by 40% → Reduces Gold and Exp from Minions in the first 5 minutes by 40%, with extra 30 Gold for each kill or assist.

Patch Notes 1.5.16

  • Retribution.png Retribution
    • BUFF ▴ Base Damage: 600-1440 → 600-1720
    • FIX Spell Retribution is required for purchasing Jungle equipment items now.
    • NEW + Added new effects to all the Jungle equipment items: Reduces the Exp gain from minions by 40% in the first 3 minutes of the match.

Patch Notes 1.4.86

  • Flameshot.png Flameshot
    • NERF ▾ Reduced the Slow from 60% to 40%.
    • BUFF ▴ Increased the Magic Power Ratio from 40% - 160% to 45% - 180%.
    • FIX Issue Fixes
    • Fixed an issue where the damage will decrease when passing Harley.png Harley's Deadly Magic.png Deadly Magic.
  • Petrify.png Petrify
    • BUFF ▴ Increased the Stun Duration from 0.7 seconds to 0.8 seconds.
  • Purify.png Purify
    • NERF ▾ Increased the Cooldown from 75 seconds to 90 seconds.
  • Vengeance.png Vengeance
    • NERF ▾ Reduced the Damage Reduction from 45% to 35%.
    • NERF ▾ Increased the Cooldown from 70 seconds to 75 seconds.
  • Patch Notes 1.4.70

    • Flameshot.png Flameshot
    • Context
    • Flameshot seems to be too well rounded in current meta, especially some melee, heroes can take advantage of the knock back effect to finish their attack combos. Thus, we adjusted the close range damage and long range slow, so that players will have to make a choice between damage and control.
    • NERF ▾ Close range damage decreased from 400+100% Magic Power bonus to 160+40% Magic Power bonus.
    • ADJUST ▸ Long range damage remains unchanged.
    • NERF ▾ Slow duration decreased from 1s to 0.55.

    Patch Notes 1.4.60

    • Flameshot.png Flameshot
      • FIX Fixed an issue that on the mini-map, the indicator may disappear.
      • NERF ▾ CD increased from 35 to 50s.
      • NERF ▾ Slowdown Duration reduced from 2 to 1s.
    • Arrival.png Arrival
      • FIX Now Johnson.png Johnson can’t get the allies who’re channeling Arrival into his Rapid Touchdown.png car.

    Patch Notes 1.4.50

    • Flameshot.png Flameshot
      • FIX Optimized the indicator.
      • NEW + Now the knockback range is displayed on the indicator.

    Patch Notes 1.4.44

    • Flameshot.png Flameshot
      • BUFF ▴ The Basic Damage increased from 400-560 to 400-640.
      • BUFF ▴ Magic Bonus increased from 100%-140% to 100%-160%.
      • BUFF ▴ Slightly increased the knocking back range.
      • FIX Improved the skill visual effect.
    • Revitalize.png Revitalize
      • NERF ▾ The Healing Effect decreased from 2.8% to 2.5%. (Only in 5v5 Modes)

    Patch Notes 1.4.36

    • Revitalize.png Revitalize
      • NERF ▾ The Healing Effect decreased from 3.2% to 2.8%.
    • Flameshot.png Flameshot
      • BUFF ▴ The Slowing Effect increased from 30% to 60%.
      • BUFF ▴ The duration increased from is to 2s.
      • FIX Greatly increased the skill range (the indicator will be displayed on the mini-map).
      • NEW + Now it can knock back the enemies as before.
    • Arrival.png Arrival
      • NERF ▾ The duration of Movement Bonus decreased from 5s to 3s.
      • NERF ▾ The Slowing Effect to enemies decreased from 60% to 45%.
      • FIX Optimized the visual effect.
    • Vengeance.png Vengeance
      • ? Now at the end of spell duration, the hero will regenerate HP equal to 50% of the damage dealt instead of 35%.

    Patch Notes 1.4.28

    • Flameshot.png Flameshot
      • BUFF ▴ Basic Damage adjusted from 350-490 to 400-560.
      • BUFF ▴ The Cooldown decreased from 60s to 35s.
      • REMOVED - Removed the effect that could knock back enemies at a close range.
    • Revitalize.png Revitalize
      • BUFF ▴ The Max HP regenerating each time increased from 2.8% to 3.2%
      • NERF ▾ (Decreased from 2.8% to 2% in Brawl Mode).
      • NERF ▾ HP Regen increased adjusted from 40% to 25%.
      • NERF ▾ The extra Regen Effect will only take effect for one time when several players use Revitalize at the same time.
    • Vengeance.png Vengeance
      • BUFF ▴ Adjusted the damage to 80 + 30% damage received (No more than 500).
      • FIX Optimized the spell description.
    • Arrival.png Arrival
      • NERF ▾ The extra Movement Speed decreased from 75% to 60%.
      • NERF ▾ The duration of Slowing Effect to enemies decreased from 1.5s to 1s.
      • FIX Fixed an issue where enemy heroes could not see the special effects of Arrival.

    Patch Notes 1.4.20

    • Flameshot.png Flameshot
      • BUFF ▴ Basic Damage adjusted from 250-350 to 350-490.
      • NEW + Now this Battle Spell can knock enemies back in a wider area which is increased by 100% at close range, slowing them down by 60%.
      • BUFF ▴ The width of this Battle Spell increased by about 25%.
    • Context
    • Instead of dealing damage to a single target, Flameshot now deals AoE damage when it reaches the very end of its rnge or when it hits a target.
    • Also, we optimized the experience when casting this Battle Spell and the performance of the target being knocked back.
  • Vengeance.png Vengeance
    • BUFF ▴ Damage Growth at each level increased from 15 to 20.
    • BUFF ▴ The HP Regen after this spell ends adjusted from 30% of the damage dealt to 35%.
  • Arrival.png Arrival
    • BUFF ▴ The next Basic Attack will deal extra damage and greatly slows enemies down.
  • Revitalize.png Revitalize
    • BUFF ▴ The HP Regen each time increased from 2.5% of Max HP to 2.8% of Max HP.
  • Patch Notes 1.4.14

    • Changed Healing Spell.png Heal to Revitalize.png Revitalize.
    • NEW + Revitalize.png Revitalize
      • New Battle Spell Summons a Healing Spring, where allies within the area of effect restore HP, and enhance the Shield and HP Regen Effect they receive. Lasts 5s.
    • REMOVED - Track.png Track.
    • NEW + Flameshot.png Flameshot
      • New Battle Spell Fires a Flaming Shot forward which accelerates over time, dealing damage with Magic Attack Bonus to the first enemy hit and slowing the target. The damage of the Flaming Shot scales with the distance. The Flaming Shot can knock back enemies in the front when shot out.
    • Arrival.png Arrival
      • BUFF ▴ Greatly decreased the CD of this spell.
      • NEW + Now players will get extra high Movement Speed after this spell ends.
      • NEW + Now players can choose destroyed allied Turret as the target to cast Arrival.
    • Vengeance.png Vengeance
      • BUFF ▴ Increased the damage.
      • NEW + Now using Vengeance can deal damage to attackers and damage dealers.
      • BUFF ▴ When this spell ends, returns a certain percentage of HP based on the damage done by Vengeance.
      • FIX Remade the special effect of Vengeance.
    • Sprint.png Sprint
      • NERF ▾ Max Movement Speed decreased from 50% to 40%.
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