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Attribute Guide

NAME DESCRIPTION
HP (Health Points) Total damage a hero may take before dying.
Physical Attack One that involves dealing damage to a target in any number of ways that do not involve "magic"
Magic Power One that involves dealing damage to a target in any number of ways that do not involve "physical"
Physical Damage Dealt by all basic attacks, by some Heroes abilities and by some gears effects. But can be lessen by Physical DEF.
Magic Damage Dealt by some heroes' basic attacks, by some Heroes abilities and by some gears effects. But can be lessen be Magic DEF.
True Damage Dealt by Legend Creeps, some heroes' basic attack, by some Heroes abilities and by some gears effects. And ignores both Physical and Magic DEF.
Physical Lifesteal Regenerates HP according to Physical Damage of Basic Attacks.
Magic Lifesteal Regenerates HP according to Magic Damage.
Spell Vamp Regenerates HP according to Skill Damage.
Physical Defense (DEF) Reduces Physical Damage.
Magic Defense (DEF) Reduces Magic Damage.
Physical Penetration (PEN) Reduces enemies' Physical Defense.
Magic Penetration (PEN) Reduces enemies' Magic Defense.
Mana Regeneration (Regen) Speed of regenerating Mana.
HP Regeneration (Regen) Speed of regenerating HP.
Critical (Crit) Chance Chances to deal multiple Damage with Basic Attacks.
Movement Speed Movement Speed is the hero's ability to chase and escape enemies, rotate around the map and objectives and dodge skills.(change as needed)
Cooldown (CD) Reduction Reduction of Hero's Skill's CD. Up to 40%.
Duration Lasting time of a state.
Physical Bonus The ratio of skills affected by Physical Attack.
Magic Bonus The ratio of skills affected by Magic Attack.
HP Bonus The ratio of skills affected by Max HP.

State Guide

NAME DESCRIPTION
Stunned Prevents a target from moving, attacking, or using skills.
Frozen Prevents a target from moving, attacking, or using skills. This is an advanced stunning effect and will not be affected by CC time reduction.
Suppressed Prevents a target from moving, attacking, or using skills. This is an advanced stunning effect and can't be removed.
Airborne Prevents a target from moving, attacking, or using skills. The target will fly into the air within the duration.
Transformed Prevents a target from attacking or using skills. The target will be transformed into other creatures.
Silenced Prevents a target from using skills.
Immobilized Prevents a target from moving and interrupts Blink, The target can't use Blink within the duration.
Feared Prevents a target from attacking or using skills. The target will move randomly within the duration.
Taunted Forces a target to do Basic Attack to the caster. The target can't use skills within the duration and will attack the caster again.
Disarmed Prevents a target from attacking using Basic Attacks.
Untargetable / Invincible / Invulnerable Where a hero can be locked onto, taking no damage within the duration.
Control Immunity Where a target will not be affected by any Control Effects.
Slowing Immunity Where a target will not be slowed down.
Speed-Up Increases Movement Speed.
Stealth / Conceal To be invisible to enemies.

Common Terms

NAME DESCRIPTION
AFK Away from keyboard (phone).
Cancer Usually blurted by angry players. Referring to a player who has little to no contribution to the team.
Feed Tends to suicide through slaughtering by enemies, especially a player with most deaths.
Carry/Core A hero with high damage output and has the best capability to kill the opposing team's heroes, and take objectives
TOP Top Lane
MID Middle Lane
BOT Bottom Lane
ROAM Trace another lane and especially purchasing Roam Equipment.
Rotation  The act of moving from your lane to another lane in an effort to get objectives and/or kills.
Push To clear minion waves and/or destroy the opponent's turret/s
212 2 Heroes on TOP, 1 Hero on MID, and 2 Heroes on BOT.
122 1 Hero on TOP (Commonly Offlaner), 2 Heroes on MID (Commonly Junglers and Mage), and 2 Heroes on BOT (Commonly Support and Hard Carry).
131 1 Hero on TOP (Commonly Offlaner), 3 Heroes on MID (Midlaners and Initiator), and 1 Hero on BOT (Another Offlaner).
Killing Spree Killing 3 enemy heroes with no death.
Mega Kill Killing 4 enemy heroes with no death.
Unstoppable Killing 5 enemy heroes with no death.
Monster Kill Killing 6 enemy heroes with no death.
Godlike Killing 7 enemy heroes with no death.
Legendary Killing 8 or more enemy heroes with no death.
Double Kill Consecutively kill 2 enemy heroes in a short period of time.
Triple Kill Consecutively kill 3 enemy heroes in a short period of time.
Maniac Consecutively kill 4 enemy heroes in a short period of time.
Savage Consecutively kill 5 enemy heroes in a short period of time.
Wiped Out When all enemy heroes are dead.
Shut Down When successfully kill a hero who has 3 or more kills with no death.
Turtle A special monster on the battlefield. Heroes will get special BUFF and extra Gold Bonus to all ally heroes after killing it.
Lord A special monster on the battlefield. Heroes will get Gold Bonus after killing it. One Luminous Lord will attack with them.
Emblem A special item that can increase heroes' Attributes on the battlefield.
Battle Spells Heroes can not only use their own Skills but also use Battle Spells.
DEBUFF A special state that can decrease heroes' power.
Converted Attribute Heroes' one Attribute will be increased by reducing another one.
Creep BUFF Heroes gain a special BUFF by killing some specific Creeps.
Blink / Dash A hero moves from one position to another in a very short time.
Hero Banning & Picking After players' rank reaches Epic, they can play Draft Pick in Ranked Mode and ban specific heroes in the selection stage and take turns to choose heroes they want to use.
Invalid Matches During Draft Pick, if a team has players who disconnect within the first three minutes of the game and the team votes for surrender, this match will be determined.
KDA Kill-Death-Assist: (Kills + Assists) / Deaths.
MMR (Matchmaking Rating) A player's match history, showing changes in MMR after each game. Matchmaking Rating or MMR is a value that determines the skill level of each player. This value is used in matchmaking. Winning increases a player's MMR, while losing decreases it.
MVP (Most Valuable Player) A player who got the highest score in the team that can be seen through Post Game.

Strategies

NAME DESCRIPTION
Funneling Support hero holds the creep wave as best as possible until Hard Carry comes to clear the jungle in between his jungle rounds. Essentially, this strategy simply aims to help secure one hero. The common support is Tank while the Hard Carry is Marksman.
Ganking Roam and ambush enemy heroes.
Split Push 1 Pusher Hero each Side Lane.
Harass Used to annoy the enemy with non-lethal damage and forcing them to go heal, be set up for ganking, or recall in order to push.
Backdoor A term that is used for the strategy meaning players will attack the enemy towers and base without the cover of your creeps/minions.

Medals

Main Article: Medals
Medals are given after every match. Medals depend on your grade during the battlefield.

Bronze Silver Gold MVP-Loss MVP
3 5 7 7 10
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