Description[]
They are duo creatures in the jungle, these duo jungle monster will give more gold than the smaller monsters and will give a Purple Buff (also known as Blue Buff.) They are located in the left side of the jungle area.
After Thunder Fenrirs are killed, a Hero's Path will open behind them and last until they respawn. You can pass through it as a shortcut.
Story[]
Sanctum Island[]
Thunder Fenrirs are powerful thunder beasts that dwell in the ruins of the temple garden built by the Ancient Ones. They take great care of their cubs, showing wisdom and maternal love rarely seen on other thunder beasts.
Imperial Sanctuary[]
In the Imperial Sanctuary, any creature could be a lethal threat. Take Serpent, the most mysterious and sneaky one, as an example - for a long time, Serpents have been the challengers' favorite. Roaming beside the river, Serpents love to attack the intrudes who break into their territory. They often go in an overwhelming quantity, thus, making with challengers struggle. Anyone who has the courage and strength to beat a Serpent will be rewarded with endless strength, which can be obtained from its blood.
Appearance[]
Thunder Fenrir has modification appearances of the wolf. In Imperial Sanctuary map, these creatures named Serpent. Also known as Statued Shocker and Statued Chaser in Celestial Palace and Western Expanse maps.
Tips[]
Thunder Fenrir has a spawn time of 45 seconds, with a further cooldown of 90 seconds. Also, it is relatively easy to kill, unlike the Turtle. However, you must slay the smaller one first, as it's faster in attack speed but low on HP. Killing this duo will give you buffs. These buffs consist of 10% cooldown reduction, 60% reduced Mana consumption from your skills, and a plus 20% energy consumption bonus. These buffs are really good for heroes, who need to spam their skills.
Demonstration[]
History[]
When this creep was first released, they were known as the Spinner and Spider.
The Spinner and Spider pair used to be a single, large Spider [1] (before it was renamed to the large Spinner, with its little Spider pair member). The little Spider creep seems to be the replacement for a nearby jungle creep whose position (located immediately left of the mid-lane) has never been filled since.[2]
This Jungle Creep used its fists for punching. Their backhands seem to have white plates with blue spiral 'G-like' runes. Their eyes glowed bluish too. The white beard would seem to be tinted by the glow of these blue runes and bright eyes. These creeps appeared muscly and perhaps rock-like, though their body material is not yet known. They seemed bald. When attacked, their arms would rise outstretched to each side at shoulder height while charging in to combat the Heroes. When at rest, their arms were slightly lower but still kept a little outwards. Upon defeat, their upper body would tilt to one side and fling one arm upwards and the other arm slumped down before stabilizing and swapping the directions of its arms, collapsing backwards with the previously slumped arm flung upwards.[2]
Trivia[]
- 2 Serpents can be seen as a Showdown Creep on Magic Chess.
- In older maps (Western Expanse & Celestial Palace), they are known as the Statued Shocker and Statued Chaser.
History[]
Patch Notes 1.6.42#IV. Battlefield Adjustments
- Purple Buff camp adjusted. Now, when the Purple Buff camp is cleared, a path will appear behind the creeps and last until they respawn.
- Serpent
- NERF ↓ Spawn Interval: 120s → 90s
- BUFF ↑ Spawn Time: 30s → 25s
- NERF ↓ Physical and Magic Defense Growth per minute: 5- 2
- NERF ↓ Exp Growth: 5 → 2.5
- NERF ↓ Base Gold: 38 → 28
- NERF ↓ Gold Growth: 1.43 → 1.07
- Little Serpent
- BUFF ↑ Spawn Interval: 120s → 90s
- BUFF ↑ Spawn Time: 30s → 25s
- NERF ↓ Base Exp: 86 → 78
- NERF ↓ Exp Growth: 2 → 0.8
- NERF ↓ Base Gold: 8 → 6
- NERF ↓ Gold Growth: 0.21 → 0.15
- BUFF ↑ Duration of Soul of Wind buff and Soul of Lava buff: 120s → 75s
8. Statued Shocker:
A. Basic HP and HP Growth decreased. Basic ATK and Physical Defense increased. The initial refresh time decreased from 33s to 30s.
B. The Physical Defense scale with game time.
C. Adjusted the buff: Reduced the Cooldown, Mana/Energy Cost of all skills. After killing the unit, restores HP based on the unit type.
9. Statued Chaser: The initial refresh time decreased from 33s to 30s.
0ptimized the animation effects of Core Guard and Statued Shocker when they leave health packs.
Spinner: Revamped as [Statued Shocker]. Optimized the display effect of Health
Spider: Revamped as [Statued Chaser].
Patch Notes 1.3.32#III. Battlefield Adjustments
Spinner: Adjusted HP growth to 288.2 from 384.3. After being slain it will leave a Health Pack that can regenerate some HP and Mana.
Patch Notes 1.2.18#IV. Gear Items & Battle Spells Adjustments
2. Role BUFF—Assassin: new additional effect: mana cost for all skills reduces by 50%
Patch Notes 1.2.16#IV. New Events and Features
Changed the position
Golem: There have been few fights around Golem since its location was so deep in the jungle area. So we removed Golem from the map and replaced it with a new jungle monster – Little Spinner. And Spinner and Little Spinner will move to a new location and become a new monster group that grants more benefits than the others.
Battlefield Features | |
---|---|
Map • Defensive Turrets • Minions • Bush • Cyclone Eye • Lithowanderer • Horned Lizard • Fire Beetle • Lava Golem • Crab • Thunder Fenrir • Molten Fiend • Turtle • Lord |
- ↑ Mobile Legends: Bang bang! 5v5 Game Introduction! - YouTube
- ↑ 2.0 2.1 "Mobile Legends: Bang bang! 5v5 MAP Change & Update". Mobile Legends: Bang Bang Official. 2017-6-6. Retrieved 2022-4-4 – via YouTube