For its successor, see
Chastise Pauldron.
| “ | After witnessing the war against the Orcs and the long battle against the Demons, the armor of the House Wertz still shines as a symbol of eternal loyalty. | ” |
—MLBB
|
Twilight Armor was an equipment in Mobile Legends: Bang Bang.
Tips[]
| “ | Best equipped by |
” |
—MLBB
|
- Twilight Armor is the best defense item to reduce high damage in teamfight.
- The damage taken in the description is calculated before reduction.
- It is the only defense item that can reduce True Damage.
- It synergizes well with
Cursed Helmet and
Guardian Helmet, as all of them benefit greatly from the huge amount of HP it gives, improving the damage output that
Tanks can do while still maintaining their toughness. - Even though it can reduce true damage, Twilight Armor does not reduce Turret's and Altar's damage.
Countering Heroes[]
Survive against heroes who deal massive burst true damage or with penetration equipments in late game:
Countered Heroes[]
Heroes who deal constant average true damage, continuous critical damage or the damage also scales with Max HP can overcome
Twilight Armor:
Recommended Heroes[]
Heroes with high base health or high health growth:
Example[]
As most heroes begin with 2000+ health and the item gives 1200 health, it reduces all excess damage by at least 26.4% by default. Each 1000 health gives 2% bonus excess damage reduction.
The following chart shows the excess damage reduction scaling with a hero's possible max health:
| Max Health | Excess damage reduction |
|---|---|
| 3200 | 26.4% |
| 4000 | 28% |
| 5000 | 30% |
| 6000 | 32% |
| 7000 | 34% |
| 8000 | 36% |
| 9000 | 38% |
| 10.000 | 40% |
| 11.000 | 42% |
| 12.000 | 44% |
| 13.000 | 46% |
| 14.000 | 48% |
| 15.000 | 50% |
Notes[]
History[]
Icons
Adjustments[]
Patch Notes 1.8.92[]
REWORKED ⟳ We want to improve the versatility of Twilight Armor against burst damage.
- REWORKED ⟳ Unique Passive - Twilight: Upon taking more than 800 damage in a single instance, the excess damage beyond that amount is reduced by (0.4% of Max HP)% without cooldown (applies to enemy damage only).
Patch 1.8.20[]
- ADJUST ~
- Triggering Condition: Taking more than 600 damage in a single hit >> Taking more than 800 damage in a single hit.
- Flat Damage Reduced: 150 >> 300
Patch 1.8.08
BUFF ↑ Damage Blocked: 300 + 5% Max HP >> 150 + 15% Max HP
Patch 1.7.68
ADDED + Revamp [Passive - Twilight]: When taking more than 600 damage in a single hit, the excess amount will be reduced by 300 +5% of Max HP. Cooldown: 5s.
REMOVED - Removed [Passive - Twilight]: Every 1.5s, the next attack deals extra Magic Damage equal to 35 plus 5% of the hero's Extra HP.
Trivia[]
- This item was previously known as Heart of Steel, and had a different icon.
- Twilight Armor previously had the effect of limiting damage to 900 physical damage, but this only applies to the first attack.
- Twilight Armor's previous effect Defiance, deals true damage in an AoE but cannot benefit from Spell Vamp.
- At first Twilight Armor had extra mana stats and 20% Crit Damage Reduction but later, extra mana was removed and replaced with 20 physical defense and Crit Damage Reduction was moved to
Blade Armor.
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