Mobile Legends: Bang Bang Wiki
Mobile Legends: Bang Bang Wiki

For its successor, see  Chastise Pauldron.

After witnessing the war against the Orcs and the long battle against the Demons, the armor of the House Wertz still shines as a symbol of eternal loyalty.
 
MLBB

Twilight Armor was an equipment in Mobile Legends: Bang Bang.

Tips[]

Best equipped by Tanks with high HP to resist damage in teamfights.
 
—MLBB
  • Twilight Armor is the best defense item to reduce high damage in teamfight.
  • The damage taken in the description is calculated before reduction.
  • It is the only defense item that can reduce True Damage.
  • It synergizes well with  Cursed Helmet and  Guardian Helmet, as all of them benefit greatly from the huge amount of HP it gives, improving the damage output that Tanks can do while still maintaining their toughness.
  • Even though it can reduce true damage, Twilight Armor does not reduce Turret's and Altar's damage.

Countering Heroes[]

Survive against heroes who deal massive burst true damage or with penetration equipments in late game:

Countered Heroes[]

Heroes who deal constant average true damage, continuous critical damage or the damage also scales with Max HP can overcome  Twilight Armor:


Recommended Heroes[]

Heroes with high base health or high health growth:

Example[]

As most heroes begin with 2000+ health and the item gives 1200 health, it reduces all excess damage by at least 26.4% by default. Each 1000 health gives 2% bonus excess damage reduction.

The following chart shows the excess damage reduction scaling with a hero's possible max health:

Max Health Excess damage reduction
3200 26.4%
4000 28%
5000 30%
6000 32%
7000 34%
8000 36%
9000 38%
10.000 40%
11.000 42%
12.000 44%
13.000 46%
14.000 48%
15.000 50%


Notes[]

History[]

Icons

Adjustments[]

Patch Notes 1.8.92[]

REWORKED ⟳ We want to improve the versatility of Twilight Armor against burst damage.

REWORKED ⟳ Unique Passive - Twilight: Upon taking more than 800 damage in a single instance, the excess damage beyond that amount is reduced by (0.4% of Max HP)% without cooldown (applies to enemy damage only).

Patch 1.8.20[]

ADJUST ~
  • Triggering Condition: Taking more than 600 damage in a single hit >> Taking more than 800 damage in a single hit.
  • Flat Damage Reduced: 150 >> 300

Patch 1.8.08

BUFF ↑ Damage Blocked: 300 + 5% Max HP >> 150 + 15% Max HP

Patch 1.7.68

ADDED + Revamp [Passive - Twilight]: When taking more than 600 damage in a single hit, the excess amount will be reduced by 300 +5% of Max HP. Cooldown: 5s.

REMOVED - Removed [Passive - Twilight]: Every 1.5s, the next attack deals extra Magic Damage equal to 35 plus 5% of the hero's Extra HP.

Trivia[]

  • This item was previously known as Heart of Steel, and had a different icon.
  • Twilight Armor previously had the effect of limiting damage to 900 physical damage, but this only applies to the first attack.
  • Twilight Armor's previous effect Defiance, deals true damage in an AoE but cannot benefit from Spell Vamp.
  • At first Twilight Armor had extra mana stats and 20% Crit Damage Reduction but later, extra mana was removed and replaced with 20 physical defense and Crit Damage Reduction was moved to  Blade Armor.
Removed Equipment
Attack
Tier I
 Great Sword
Tier II
 Wild Sword Deadly Blade
Tier III
 Bloodlust Axe Evil Hunter Ice Force Scarlet Phantom
Magic
Tier I
 Spirit Wheel
Tier II
-
Tier III
 Calamity Reaper Disaster Truncheon Necklace of Durance Shadow Twinblades Soul Scroll
Defense
Tier I
-
Tier II
-
Tier III
 Ancient Ghostatue Bloodthirsty King Courage Bulwark Twilight Armor
Movement
Tier I
-
Tier II
-
Tier III
 Boots of Tranquility Wizard Boots
Jungling
Tier I
 Hunter's Knife
Tier II
 Curse Sword Pillager Axe Nimble Blade
Tier III
 Star Shard Beast Killer Raptor Machete
Roaming
Tier I
 Wooden Mask
Tier II
 Iron Mask
Tier III
 Awe Mask Courage Mask Shadow Mask
Other  Bud of Hope Shimmering Lantern