“ | A state where a hero can't be locked onto, taking no damage within the duration. | ” |
—MLBB State Guide
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“ | You are immune to enemy CC and damage effects within the duration. It doesn't remove any existing damage effects or damage over time. | ” |
—MLBB Skill Notes
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Untargetability (also known as Invincibility or Invulnerability) is a state for heroes in which they cannot be locked onto or affected by the enemy's target-lock, auto-lock, and area of effect skills, gaining immunity to all types of damage and negative effects, particularly debuffs and crowd controls for a time.
With a few exceptions, effects that have already been applied, such as crowd controls and debuffs, are not removed or invalidated by untargetability.
To be untargetable, a hero may trigger passive or active skills, or use Winter Truncheon.
Hero | Ability/Abilities | State duration | Notes |
---|---|---|---|
Any hero | Ally |
's until allied Johnson hits an enemy hero or an obstacle, or canceled by suppression | Can be canceled manually by the passenger through skills |
Enemy |
's 1.2 seconds | Can be canceled by suppression effect | |
(Attached State) |
12 seconds (maximum) | Can be canceled manually | |
0.33 seconds (approximate) | |||
(Vermil Shadow) |
Ally |
's 5 seconds (maximum) | Can be canceled manually |
(Egg Form) |
90 seconds (maximum, depending on respawn time) | Can be shortened by | |
TBA | |||
(Demon Pneuma) |
0.33 seconds (approximate) | ||
2.4 seconds (maximum) | Can be canceled manually | ||
Lasts longer until no target is hit | |||
0.83 seconds (maximum, at Level 1) | Lasts longer as long as there are enemies in the area | ||
1.67 seconds (maximum, at Level 2) | |||
2.50 seconds (maximum, at Level 3) | |||
1.5 seconds | Can remove all existing negative effects | ||
0.67 seconds (approximate) | |||
0.33 seconds (approximate) | |||
1.5 seconds | Can remove all existing negative effects | ||
2.5 seconds | |||
0.67 seconds (maximum, depending on the distance from the shoes) | Lasts longer by using | to the farthest minion/turret and immediately casting the skill.||
0.83 seconds (approximate) | 100 energy needed to cast the skill | ||
Can be only cast 3 seconds after dealing and taking damage | |||
(Transformed State) |
2 seconds | The majority of existing negative effects are removed. | |
TBA | |||
(Wolf Form) |
0.7 seconds (maximum) | Lasts longer after hitting up to 3 enemy units | |
0.7 seconds (approximate) | |||
5.5 seconds (maximum) | Can remove all existing negative effects | ||
Can only be cast when an enemy's weaknesses are all hit | |||
Lasts longer after eliminating an enemy Hero | |||
1 second | Can remove all existing negative effects | ||
(Nightmaric Spawn-merged) |
11 seconds (maximum) | Can be canceled manually | |
Lasts longer as long as the Nightmaric Spawn stays alive | |||
Equipment | Unique passive | State duration | Notes |
Winter Truncheon | Frozen | 2 seconds | Frozen is a suppression cc effect applied to the user itself |
Immortality | Immortal | 2.5 seconds |