| “ | A gifted Kungfu boy possessed by an Evil God. | ” |
—
Mobile Legends: Bang Bang
|
Yin, the Martial Genius, is a hero in Mobile Legends: Bang Bang.
Having possessed by Evil God Lieh, he is the first hero be introduced as a member of Forsaken Light.
Story[]
| “ | A young martial artist on a journey to defeat the Evil God that dwells on him. | ” |
Among the four renowned members of Forsaken Light, one young man from the East stands out. Known as Yin, this simple and righteous martial artist sometimes exudes a sinister aura, creating a stark contrast that leaves many wary of him. Few know that his wild and violent behavior stems from the Evil God, Lieh, dwelling within him. He is the reason Yin left his home in the Cadia Riverlands—to hone himself in the Land of Dawn and find a way to defeat Lieh. But Yin's struggles in this foreign land have had the opposite effect; as a being that thrives on chaos, the more Yin fights, the faster Lieh can recover his power. Thus, Lieh began to impart his power to Yin, watching him sink deeper into madness with each act of righteousness and chivalry, and leading him toward the self-destruction Lieh desires. However, even knowing the risks, Yin continues to wield this power—because for him, abandoning his code and ignoring the suffering of others would make him no better than Lieh. Yin never backs down from a challenge, god or no god.
The Righteous Fist[]
For those who endured a lifetime of conflict and yearned for peace, the Floral Falls, hidden by mystical mechanisms, is a true utopia where the past is forgotten. But Yin's story is a little different—he arrived here before his life truly began. Many years ago, on a spring day, the hermits of the valley found a bamboo basket floating down the river. Had they not taken a closer look, they would have missed the baby inside who ever uttered a single sound. While the hermits felt sorry for the abandoned boy, he met the world's cruelty with cheerful laughter. Whoever sent him down the river left him with no name or identifiable keepsakes. Perhaps they knew the child would drift to this isolated sanctuary and purposely left no ties to the outside world? Either way, the boy's life started anew in the Floral Falls and he was given a name. In the spring breeze, the hermits named him Yin—to honor the start of the lunar year, when life begins anew. They also gave him a blessing—to always look forward, always look up, for each day is the start of something new.
Yin lived up to the expectations placed upon him. Although growing up in the Floral Falls was not easy, Yin was able to learn many valuable lessons. The reclusive hermits, weary of the world's affairs, imparted not only their martial arts but also their code of chivalry to him. Yin was a diligent student, but the more obedient he was, the more concerned the hermits who raised him became. Unlike the other residents of Floral Falls, who had lived their lives and grown weary of the world, a boy should not be afraid to make mistakes. What use is one's fist if one has nothing to fight for? Without stumbling, how could one learn to stand firm? If one never holds onto anything, how can one learn to let go? But it was during this time, while practicing martial arts, that Yin encountered Wanwan of the Tang clan, who had come to explore this strange abode. For the first time, Yin met someone his own age. The energetic and playful Wanwan gradually helped him to discover what being young and free is like. They were always playing together, and time passed quickly. Yin began to see the vast and complex world outside the valley in a different light. Perhaps going out and seeing the world wouldn't be a bad idea? As a sensible child, Yin never voiced his thoughts to the elders, so he never realized that they shared his sentiments.
Years later, when Wanwan departed to fulfill her duties as an Oriental Fighter, Yin's heart became restless. His yearning for the outside world clashed with the valley's traditions, leaving him torn between two worlds. He would isolate himself and practice alone, and his doubts gradually became a pool of negative energy. And this negative energy, in turn, would attract disaster. On a fated afternoon, a sinister aura flew in from beyond the valley and entered Yin's body before he could react. While Yin struggled to resist the invading consciousness, another figure suddenly appeared and sent Yin flying with a heavy blow. Seizing this chance, the evil consciousness took control of Yin's body and began to battle the stranger. Yin found himself in an unprecedented dilemma. He knew that if he couldn't break free from whatever was controlling him, he would not only harm the person before him but also bring calamity to Floral Falls. But the more he tried, the more he became a helpless spectator in his own body.
As Yin's spirit waned and the evil consciousness took more control, he began to consider a grim ultimatum. Perhaps making himself a tomb for this evil was the only way to save everyone... But just as Yin was about to accept this fate, a familiar voice rang across the valley. "Yin! Don't you dare give up!" A girl wielding a crossbow leaped into the battlefield and stood between Yin and his opponent—it was Wanwan, his first friend, who brought him joy and a new outlook on life. As the emotions poured in, an overwhelming surge of determination and courage allowed Yin to break free from the evil's control. Seeing this, his opponent, a man with the aura of a dragon, ceased his attack. "Wanwan, I must deal with the great evil hiding within him. This boy is no match for him and will be devoured. I must prevent this disaster from turning into a calamity." But Wanwan showed no signs of wavering. Yin had never seen this side of her, and he was deeply moved. "Baxia once said the same about you, Yu Zhong. I believe in Yin, just as I believed in you." But Yu Zhong remained unmoved. "I will not let anyone get in the way of my plans, not even you, and he—" Just then, Yin, barely managing to stand up, stopped Yu Zhong mid-sentence. "I will never... let my friends down!"
Yu Zhong explained everything to Yin, leaving Yin feeling shaken and lost for the first time in his life—as the vessel of the Evil God, he had unwittingly become the most dangerous threat to Floral Falls, and possibly all of the Cadia Riverlands. That night, Yin packed his belongings and quietly left under the moonlight. He did not tell anyone about the words Yu Zhong had said to him: "If you have the will to shoulder this responsibility, then travel to the Moniyan Empire. There, you may find a way to defeat the Evil God..." Behind him, his mentors debated endlessly: "Letting such an innocent child face the Evil God alone is too cruel." "The wise White Ape might know a method to exorcise the Evil God." "Did we raise this child all these years only to abandon him now?" After listening to these arguments, the White Ape proclaimed, "There are ways to deal with the Evil God, but the boy has already chosen his path. He has chosen to carry this burden. It is not our place to stop him."
The young man left Floral Falls, ready to cross the vast and tumultuous sea. Before him was a whole new world, full of excitement and challenges.
Notes[]
- ↑ Despite having a birthday according to Forsaken Light website, his story tells that he was presumably abandoned by his biological parents, and later adopted after drifted in a basket down the river to Floral Falls when he was an infant. Yin's birthday is maybe referring to the date that he was found.
The Host: In Hopes of Light[]
- Main article: The Host: In Hopes of Light
Abilities[]
Passive[]
Leave It to Me Buff If there are no nearby allies within 4 units, Yin's damage is increased to 120% and gains 8% Spell Vamp. |
Skill 1[]
Charged Punch Burst Speed Up Yin gains 60% extra Movement Speed (decays over 3 seconds). Yin can launch an that deals 25–100 (+100% Total Physical Attack) Physical Damage within the duration. Upon hitting an enemy with the enhanced Basic Attack, Yin will throw another charged punch forward, dealing 360–560 (+200% Extra Physical Attack) Physical Damage to enemies in the path. Successfully throwing a charged punch reduces the skill's cooldown by 35%. Skill terms
|
Frenzy Strike Burst Lieh smashes an area ahead up to 9 times, each smash dealing 130–180 (+110% Extra Physical Attack) Physical Damage to enemies hit and slowing them by 75% for 0.2 second. Lieh is immune to control effects for the duration, while the smashing speed will gradually increase. The first half of the attacks will automatically lock onto nearby enemies, while the latter half cannot change directions. Lieh can move or cast other skills during the latter half to cancel the skill early. Skill terms
|
Skill 2[]
Instant Blast Mobility CC Yin dashes forward, leaving [Golden Rings] behind while dealing 75–150 (+35% Extra Physical Attack) Physical Damage to enemies along the way. He gains 30% extra Damage Reduction for 4 seconds if an enemy hero is hit. After 1 second, [Golden Rings] will catch up with Yin, dealing 150–300 (+70% Extra Physical Attack) Physical Damage to enemies it passes through and stunning them for 1 second. Skill terms
|
Instant Blast Mobility CC Lieh strikes a flying kick forward, leaving a [Golden Rings] behind while dealing 75–150 (+35% Extra Physical Attack) Physical Damage to enemies along the way. Enemies hit will also be knocked back slightly. He gains 30% extra Damage Reduction for 4 seconds if an enemy hero is hit. After 1 second, Golden Rings will catch up with Lieh, dealing 150–300 (+70% Extra Physical Attack) Physical Damage to enemies it passes through and stunning them for 1.25 seconds. Skill terms
|
Ultimate[]
My Turn CC Buff After a short delay Yin pulls an enemy (excluding pets and clones) into his domain for up to 8 seconds and turns into Lieh. When in the domain, the two cannot be affected by other heroes' skills. Lieh has stronger skills and gains 50-80 Physical & Magic Defense that lasts for 8 seconds. The domain will end early if any of the two hero is killed. If Lieh successfully kills the enemy, he'll restore 20% Max HP, leave the domain with the cooldowns of and reset, and continue to fight as Lieh for 8 seconds. If Yin fails to pull his target into his domain, the skill will enter a 3 second cooldown. Skill terms
|
BUFF[]
Forsaken Light Since there are other Forsaken Light members on [Yin's] team, [his] Max HP, Max Mana, Movement Speed and Critical Damage are increased [by 1/1/1%/1%, respectively]. (Original text: Forsaken Light: Since all the Forsaken Light members are present, your Max HP, Max Mana, Movement Speed, and Crit Damage are increased.) |
My Turn Interaction[]
This section enlists special traits and interactions between 's and other abilities.
General Interactions[]
The minimap information, such as health and location of units and respawn time pauses for and the target.
- Killing notification is still announced.
- However allies can see the remaining health of on minimap, and their ally's health on the top scoreboard.
- Allies awaiting respawn of Yin and the target can view inside the domain.
- Yin and the target enemy will leave the domain at their respective points upon entering.
- and the target can use during the cast delay, which will also change the entrance points in the domain.
- does not prevent the ability.
- The penalty cooldown when the ultimate is cancelled is not affected by cooldown reduction.
- The remaining duration is visible to everyone, both units inside and the units outside.
- Yin and the target also receives a timed buff/debuff for more precise.
- Camera for both players cannot be panned.
- Likewise, holding 's does not pan the camera.
- The domain is a hexagon and has the approximate distance of 5 from the center to each corner.
- Multiple casts neither stack bonus, nor update the duration.
- 's attack range increases from 1.8 to 1.9 as Lieh.
Untargetability[]
- During the cast delay, if the target becomes untargetable, the ability is cancelled.
- Untargetability on the target is not cancelled when the domain ends, even the animation shows otherwise.
- When casts or casts when the domain ends, they will be briefly immobile during the domain's ending delay.
- The waves from 's will not return to her and deal damage, and her untargetable animation does not display, but the state remains.
CC Immune movement abilities[]
- Abilities that make the caster CC Immune and dash towards the target area will continue its movement and effects inside the domain, while landing at the entering point when casting when the domain ends.
- 's will continue to leap inside the domain when being pulled in, but it will land at the position before Silvanna enters if cast when the domain ends, but it does not restraining anyone.
- 's is interrupted, while will land at the entrance point.
- 's or 's is not interrupted and plays full effect, and land at the entrance point if cast when domain ends.
- 's 's ongoing effect is not cancelled, but the holding action is.
- No matter where he jumps, casting when the domain ends, 's will land in his entrance point.
Severing connections[]
- Only one enemy and their summons Yin will enter his domain. It is impossible to have someone else inside.
- An enemy under 's will force Angela to pop out.
- 's options include the ally in the domain, however it is unselectable, and their current health is also not updated.
- Likewise, cannot be cast on anyone when is inside the domain. All allies' health also updates only after she leaves the domain.
- When pulling a and his ally under , only Johnson is pulled and his ally is out.
- When an enemy is affected by an ally 's , leaves his host prematurely.
- 's will be set to the moment Lylia enters the domain.
- When left the domain, the shoes are also set to the position at the moment she left.
Global Ultimates[]
- 's cannot affect the ally inside.
- Similarly, if she is inside the domain, her ultimate cannot affect her allies outside.
- 's
Lantern of Hope can be used if she is not attacked, however no allies are available to be selected until she leaves. - 's old fully plays sound, but will not damage Yin nor the target if he casts it outside of the domain until any of them leaves the domain.
- Similarly, if is trapped inside with , old will only hit and damage , but not other enemy heroes.
- 's current fully affects units inside and outside.
- 's cannot reveal enemy inside the domain, nor allow targeting and information regarding their health and cancel the current movement.
- Similarly, 's cannot affect enemy outside the domain, nor allow targeting them or gains information regarding their health.
- 's still place the Main Portal inside the domain, but allies cannot access to it as there are no Connecting Portals.
- 's ability shows option of possible Beacons to teleport into, and the minimap updates accordingly. However the ability cannot be used. The order will be executed right after leaving the domain alive.
Domain Boundary[]
- 's is limited to within the domain. The minimap however stills show the range indicator incorrectly.
- Battle spell like can be used, but since the camera cannot be panned, it cannot be cast. can be used but will teleport to the center of the domain instead.
- Heroes with abilities to fly beyond the boundary of the map, such as , , , are restricted at the boundary.
- The camera raise is unaffected.
- Battlefield effects of abilities that go beyond the boundary is unaffected.
- Abilities that moves the caster beyond the boundary will have their center relocated to the nearest valid point in his domain. Which means 's can bind or 's can hit him even if the casting area of effect shows otherwise.
Returning skills[]
- Abilities that consist of two phases, with the second phase is teleporting will be canceled and go on cooldown immediately.
- 's will go on cooldown immediately after Moskov successfully hits an enemy and is pulled into the domain right afterwards.
- Inside the domain, if hits and the domain ends, it begins cooldown right afterwards.
- 's 's second phase cannot be cast, if the target is inside the domain, or is kicked when the domain ends.
- cannot return to his , but the ability remains avaiable with remaining shadows.
- can neither return to her 's Shadowform inside or outside the domain.
- 's and are canceled.
- cannot return to the target with .
- cannot set direction to the she placed.
- 's will go on cooldown immediately after Moskov successfully hits an enemy and is pulled into the domain right afterwards.
- Certain mobility abilities will set the returning location at the entrance point or exitting point.
eg. 's , 's .
Canceling Abilities[]
Despite unstated in the description, only after an enemy is successfully pulled into and after leaving the domain, performs a very brief Suppression-level disable on the enemy.
- Holding certain abilities are interrupted.
- eg. ,
- All dashes and charges are halted.
- stops flying.
- Cancel most channeling abilities, such as abilities that are only cancelled by high level crowd control effects: 's , 's , 's .
- abilities that grant CC immune: 's , 's , 's , ... on both entering and exitting phase.
- abilities that normally remains with strong crowd controls: 's , 's .
- For , a channeling will be interrupted and cast instantly outside of the domain upon exiting or inside upon entering.
- certain abilities whose description contains 'cannot be interrupted' eg. 's .
- 's no longer deals damage to enemy.
- 's is cancelled.
- 's is cancelled.
- 's is removed.
- 's and is cancelled, she neither gains Sword Intent nor dashes.
- An ability with an extensive cast delay time will neither be cast nor go on cooldown when cast while being pulled into the domain or when the domain expires.
- eg. 's , 's , 's , 's
- However, certain abilities are not cancelled:
- 's ongoing skills maintain.
- retains his .
- maintain his ultimate .
- maintains the holding of , and travelling with .
- maintains his though the animation plays differently.
- If kills in the domain, both will be teleported outside, before is locked onto .
- maintains her and .
- , , maintain their ultimate.
- 's still does damage, though the convergence might be away from or the target.
Traps[]
Traps (such as 's or 's ) which is left behind in Yin's domain will not disappear, and does not destroy the oldest trap if the max amount is reached.
- Those traps are also inaccessible by .
Walls[]
- The walls inside the domain fully interact with heroes like , and , , , .
- However, cannot use inside.
- If is on a wall, he is unperched immediately when being pulled.
- If is on a wall inside the domain when the domain ends, she is not unperched.
On-death effects[]
- with passive and with passive available does not end the domain prematurely and triggers the passive inside the domain.
Summoned Units[]
Summoned units will be pulled into the domain with the enemy.
- Pull 's soul during will pull the real version as well.
- will maintain her distance with her umbrella.
- 's maintain the distance with his Reverse-Clone.
- The flying projectile of 's will follow her in and out of the domain with the distance maintained.
- will also enter the domain with all the clones.
- 's will join and leave with him.
- The will teleported to the edge with the same angle towards if it is too far away at the time of pulling. Otherwise, it will maintain the distance before enters, and leaves with the entering distance remains.
Exclusive Interaction[]
- 's will spin around the center of the domain, but the damage is still dealt to .
- When casts this ability, she brings into her domain, this domain does not benefit , and all other ultimate notes apply to .
- 's is disabled inside the domain.
Battlefield effects[]
Abilities that left a lasting area effect that is independent from the caster, such as 's , or 's will be left behind when the caster leaves the domain.
- 's is not restricted by the domain boundary.
Gallery[]
Splash art[]
- Painted skins
Avatar icons[]
- Painted skins
Battle emotes[]
Videos[]
Appereance[]
Trivia[]
- Yin's previous title was Kungfu Genius. This was probably made to disambiguate him and , Kungfu Boy.
- He is the first hero that have an official birthday date.
- Some fans are jokingly that Yin is based on Yuji Itadori (虎杖悠仁) and Lieh as Ryomen Sukuna (両面宿儺) of the Japanese manga series Jujutsu Kaisen (呪術廻戦). The comparison was made because like Yin, Yuji was possessed by Cursed Spirit Sukuna, of whom he becomes the host.
- Yin’s design is heavily influenced by traditional martial arts, particularly kung fu and Tai Chi. His robe and stance emphasize his discipline and calmness, reflecting his training and mastery over the Yin-Yang energy.
References[]
- ↑ 1.0 1.1 1.2 1.3 Mobile Legends: Bang Bang
- ↑ 2.0 2.1 Official profile from Weibo
- ↑ "BGreen aka Cuzzin' B": "*Role Announcement* For those who play the #MOBA @MobileLegendsOL Pleased to announce I voice the kung-fu genius Yin who possesses a lil secret 🤫 Shoutout to everyone over at Lerfilm Inc. and the ML:BB team". / Twitter". @Bgreaterthan. 2022-1-22. Retrieved 2022-1-22 – via Twitter.
- ↑ In-game credit
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