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Dominate, slaughter, and pillage.
 
Mobile Legends: Bang Bang

Zhask, the King of Swarms, is a hero in Mobile Legends: Bang Bang, and is accompanied by Nightmaric Spawn.

Hero stats [edit]
Attribute Fixed-value base stats Percentage stats
Level 1 Level 15 Growth
HP 2401 4256 132.5 -
Mana 490 2170 120 -
HP Regen 6.8 11.0 0.3 -
Mana Regen 4.0 7.0 0.21429 -
Physical Attack 107 208 7.2143 -
Magic Power 0 -
Physical Defense 15 63 3.4286 -
Magic Defense 15 50 2.5 -
Attack Speed 1.00 1.14 0.01 -
Attack Speed Ratio - 100%
Cooldown Reduction - 0%
Critical Chance - 0%
Critical Damage - 200%
Crit DMG Reduction - 0%
Movement Speed 240 -
Physical PEN 0 0%
Magic PEN 0 0%
Lifesteal - 0%
Spell Vamp - 0%
Basic Attack Range 4.5 -
Resilience - 0%
Damage Reduction 0 0%
Healing Effect - 0%
Healing Received - 100%

Story[]

King of the Swarm who distrupts the balance of the universe

Zhask expanded his swarm as he pleased in the universe, disrupting its balance in the process. Yve pursued him, but Zhask was able to escape every time. When he shuffled to the Land of Dawn and attempted to destroy it, he was hit hard by the resistance of Aurora Aurora and Tobias, so he hibernated in Kastiya to recuperate. But at this time, Yve also arrived, so a dual was imminent.

Lore[]

In the vast universe, there are countless unknown planets and mysterious regions.

Some planets have been annihilated and forgotten, but some endure – like the planet of Kastiya.

Many great civilizations were built over a long history of discovery and enlightenment. This was however, not the case for the Kastiyans – whose bloody history was etched in struggles and brutality. For countless eons, the Swarm of Kastiya plundered and devoured to maintain the prosperity of their own race. The vicious nature of the Swarm made them keen on endless encroachment and reproduction.

As the king of Kastiya, Zhask knew exactly what he and his race needed. The terrifying Swarm was able to follow Zhask's lead, appearing anywhere in the universe, and then devouring all in its path. The scourge of the Swarm was more prolific than any other race. No planet in known history has ever been completely safe from the Swarm – and the most terrifying thing was that the Swarm could never be completely wiped out.

Of course, the Swarm of Kastiya also had their arch-enemy – Mithlora.

Mithlora was a mysterious region among the stars. The race living there was few in number, but naturally powerful. As one of the most advanced hunters in the universe imbued with tremendous power, Mithlora was burdened with the purpose to maintain the balance of the universe. Therefore, the ever-present Swarm had the ever-watchful Mithlora to deal with.

A veteran hunter from Mithlora had once destroyed Zhask's home Kastiya, but the Swarm could not be completely wiped out. In fact, the destruction of their hometown sparked a raging crusade to expand wildly and ravage other planets. Led by King Zhask, they took absolute pleasure in plundering and replicating their own species. In the midst of their savagery, Mithlora had dispatched a formidable new hunter – Yve.

Zhask was not afraid of this new threat. On the contrary, he enjoyed the thrill of the chase. Even though Kastiya had already been reduced to dust, Zhask and his Swarm believed that any area in the starry sky may become the the new Kastiya II – so long as they never stop breeding.

With great strength and cunning, Zhask caused Yve’s efforts to hunt down the scourge to fail countless times. Because of the Swarm’s potency to reproduce, the planets that had been invaded had almost no power to fight back. The creatures on those planets were quickly rendered extinct from Zhask's desolation.

Although those from Mithlora never needed help from others, the weakness of those planets isolated Yve to a certain extent. Zhask was always 2 steps ahead of his Mithloran pursuer.

Yve would always find herself a completely plundered and ruined planet with Zhask already absconded towards his next foray into the known universe.

Zhask was immersed in the pleasure of plundering. He enjoyed the thrill of the hunt and the endless slaughter. Even with the best of Yve’s attempt to stop him, Zhask would always manage to escape under the cover of his swarm.

The scars on his body did not deter Zhask from his plundering journey. Without pause, Zhask once again passed through the spacetime continuum and came to a new area.

This time, he came to the Land of Dawn.

The arrival of Zhask and the Swarm brought serious disaster to The Northern Vale in the Land of Dawn. Numerous villages and tribes were destroyed by the Swarm and the people were displaced. But in a place where heroes gathered, and unlike his previous encounters, Zhask found unprecedented resistance in the Land of Dawn.

The young knight Tobias led his knights to fight Zhask and sacrificed his life for his land. It was in this battle that Tobias’ lover Aurora, dealt Zhask a devastating blow.

This was the first time that Zhask had been badly hurt by anyone other than Yve. Injured, he could not escape from the Land of Dawn through the Chrono Rift, so he could only find a piece of land on this continent as a temporary stronghold to give him and his Swarm some respite. He never imagined that these seemingly fragile creatures would be so powerful.

Zhask went to ground, waiting for the right opportunity. But the situation was a bit tricky: Aurora, who in order to avenge her lover, guarded the Frozen Ocean and never left sight. Meanwhile, the unusual yet familiar time and space fluctuations in the universe only meant to Zhask of Yve’s imminent arrival. A battle of astronomic proportions was soon to happen in the Land of Dawn that could decide the fates of countless many in the universe…

Abilities[]

Passive[]

Decimation (Zhask)
Decimation
AOE

Upon death, Zhask summons a frenzied Nightmaric Spawn Nightmaric Spawn on the spot, which gradually loses HP over time until death.
Icon variants

Notes

  • Unlike the normal one, frenzied Nightmaric Spawn enjoys 100% of Zhask's attributes and its attack speed is greatly increased to its maximum (3.00).

Skill 1[]

Nightmaric Spawn
Nightmaric Spawn 2
Nightmaric Spawn
Summon

Zhask summons a Nightmaric Spawn that gains [70%–100%[3] of his Attributes but 50%–80% of his Magic Power] plus an additional 20–50 Magic Power. Nightmaric Spawn Will automatically attack nearby enemies, each attack dealing 120 (+120% Total Magic Power) Magic Damage. After every 3 attacks, it fires a Death Ray at the target, dealing 90 (+15% Total Magic Power) Magic Damage and slowing them by up to 60% for 0.6 seconds. If Zhask is too far away from Nightmaric Spawn, it will disappear.
Death Ray is considered a Basic Attack but cannot critically strike.
Fusion Enhanced: The [basic attack and Death Ray] damage of Nightmaric Spawn is increased to 200%, and it can be repositioned.
Skill terms
Magic Skill
Deal Magic DMG to enemies. Triggers Spell Vamp.
Movement Speed
Movement Speed on the battlefield. Usually Calculated and Actual Movement Speed is equal. But when Movement Speed is below 230 or over 420 both Slowdown and Speedup Effect will decay. Calculated Movement Speed = Basic Movement Speed × (100% + All Speedup Effect% - All Slowdown Effect%).
Icon variants
Level scaling
Properties 1 2 3 4
Cooldown 13.0 12.0 11.0 10.0
Mana Cost 100 120 140 160
Attributes Inherit 70% 80% 90% 100%
Extra Magic Power 20 30 40 50
Magic Power Inherit 50% 60% 70% 80%

Calculation

Notes

  • Nightmaric Spawn also benefits from Zhask's current buffs and debuffs,[4] but not on standard/tier 3 talents.
  • Nightmaric Spawn's attacks cannot critically strike.
  • Nightmaric Spawn can use Lifesteal to replenish its own HP but it won't heal Zhask.
  • Its basic attacks and Death Ray are considered as melee attacks.
  • Its attacks benefit from Golden Staff Golden Staff's Unique Passive - Endless Strike, but it cannot stack them up by attacking.
  • Death Ray deals 1 more time for each 0.15385 total attack speed, approximately.
  • The spawn will give an undefined EXP and gold when slain.
  • Casting Dominator's Descent Dominator's Descent resets the cooldown of Nightmaric Spawn Nightmaric Spawn.
    • The skill Nightmaric Spawn cannot be used for an unknown time[duration needed] at a second before Dominator's Descent Dominator's Descent ends.

Errors

  • Nightmaric Spawn Nightmaric Spawn will benefit twice from Holy Crystal Holy Crystal Unique Passive-Mystery's magic power bonus (Total Magic Power = (Initial Magic Power + 35%) + 35% at level 15).[5]
  • When taunted or terrified, Nightmaric Spawn will move from its position, showing that the spawn has a Movement Speed attribute, albeit stationary when summoned.

Skill 2[]

Mind Eater
Mind Eater
CC AOE

Zhask fires a penetrating psychic beam in the designated direction, dealing 300–540 (+100% Total Magic Power) Magic Damage to enemies along the way.Nightmaric Spawn Nightmaric Spawn will also cast Mind Eater at the same location. If an enemy is hit by both beams, they will be stunned for 0.5 seconds.
Fusion Enhanced: The damage of Zhask and Nightmaric Spawn is fused together, dealing 540–975 (+180% Total Magic Power) Magic Damage.
Skill terms
Stun
Basic level Crowd Control: Prevents a target from moving, and using Basic Attacks and skills. Can interrupt some skills.
Magic Damage Skill
Deal Magic DMG to enemies. Triggers Spell Vamp.
Icon variants
Level scaling
Properties 1 2 3 4
Cooldown 8.0
Mana Cost 50 65 80 95
Base Damage 300 380 460 540
Complete Damage 540 685 830 975

Notes

  • Mind Eater Mind Eater only benefits 50% of Zhask's Lifesteal; Nightmaric Spawn benefits from Spell Vamp with this skill.
  • The enhanced skill damage is considered as Zhask's attack. If Zhask gets off Nightmaric Spawn, the Spawn's skill will turn into a regular one.[3]

Skill 3[]

Hive Clones
Hive Clones
Slow Damage

Zhask releases a swarm (6) of Hive Clones in the targeted direction. The clones will explcxle and deal 110–200 (+35% Total Magic Power) Magic Damage to enemies on contact, reducing their Movement Speed by for 1 second.
If Hive Clones find no target, they will burrow into the ground and ambush enemies passing by.
Fusion Enhanced: Zhask releases several (15) swarms of Hive Clones.
Subsequent damage dealt to the same target decays to 20%.
Skill terms
Magic Damage Skill
Deal Magic DMG to enemies. Triggers Spell Vamp.
Movement Speed
Movement Speed on the battlefield. Usually Calculated and Actual Movement Speed is equal. But when Movement Speed is below 230 or over 420 both Slowdown and Speedup Effect will decay. Calculated Movement Speed = Basic Movement Speed × (100% + All Speedup Effect% - All Slowdown Effect%).
Icon variants
Level scaling
Properties 1 2 3 4
Cooldown 10.0
Mana Cost 60 80 100 120
Base Damage 110 140 170 200
Stack scaling
Properties 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Decay Ratio 100% 20% 20% 20% 20%
Decay Ratio (Fusion Enhanced) 100% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20%

Notes

  • Hive Clones Hive Clones only benefits 50% of Zhask's Magic Lifesteal.
  • The enhanced skill damage is considered as Zhask's. If Zhask gets off Nightmaric Spawn, the Spawn's skill will turn into a regular one.[3]

Ultimate[]

Dominator's Descent
Dominator's Descent 2
Dominator's Descent
Morph Buff

Zhask combines himself with the Nightmaric Spawn Nightmaric Spawn, greatly increasing its attributes while enhancing his skills. [The Nightmaric Spawn also recovers HP based on the damage dealt by its Basic Attacks.]
Use Again: Zhask leaves the Nightmaric Spawn and loses the skill enhancement effect.
(Basic Attack damage: 240 (+240% Total Magic Power) Magic Damage; Death Ray damage: 180 (+30% Total Magic Power) Magic Damage. Enhanced Nightmaric Spawn grants (+1000–3000% Extra HP) during the duration, and inherits 50–100 extra Magic Power and 90% of Zhask's Magic Power.[3])
Icon variants
Level scaling
Properties 1 2 3
Cooldown 60.0 55.0 50.0
Mana Cost 200 300 400
Extra HP 1000 2000 3000
Extra Magic Power 50 75 100

Notes

  • This skill is a blink.
  • Dominator's Descent Dominator's Descent lasts for 10 seconds.
    • This skill cannot be casted again within the duration.
  • Cooldown starts when the skill has been casted.
  • During the brief animation period when his spawn is disappearing, whether it's dead or just out of range, Zhask cannot use this skill.
  • Zhask is untargetable during the fusion period.
    • Furthermore, the damage dealt and received and the buffs and debuffs received during the period are exclusive to the enhanced Nightmaric Spawn and not Zhask.
  • The game's camera height increases within the skill's duration.
  • This skill can be cancelled during the animation.
  • If Zhask currently has no spawn present when casting this skill, he will spawn one at his current position instead. Summoning a spawn does not cost mana.
  • Zhask can still fuse to the enhanced Nightmaric Spawn when Skill 1 has yet to be learned (i.e. is at level 0). However, the enhanced spawn will not turn to a regular one when the skill ends and will disappear instead.

Errors

  • If you use Skill 1 during the fusion to blink the enhanced spawn from point A to point B and then quickly use the second phase of the Ultimate to leave the spawn, Zhask will exit at point A rather than point B before his spawn blinks.

Gallery[]

Splash art[]

Avatar icons[]

Battle emotes[]

Videos[]

Trivia[]

  • Zhask's name may be derived from Russian name Жаск, meaning Jack or Jask.
  • He is the first hero to have more than 3 abilities in a singular form, with 4 abilities.
  • He's also one of the heroes that can summon a unit called the "Nightmaric Spawn".
    • His summoning skill is not counted as the correct answer in MLBB Quiz, which the question says: "Which of the following heroes can summon allies to fight with them?".
  • Like other heroes' spawns that have their own name, Zhask's nightmaric spawn is named "Domorey", the insect spirit; which is named by the Kastiyan language.
    • Due to Domorey's power which can be said to be equivalent to the power of a hero, Zhask is known as "the hero with the power of two heroes".
  • Two of Zhask's old quotes: "Arkarmasan... Burrsossii!..." and "Ssh...shalosha....arraghh..." are spoken on Kastiyan. This is the first language to be originally created by the game.
  • His Epic skin (Bone Flamen) is named after ancient Roman religion, where a flamen was a priest assigned to one of fifteen deities with official cults during the Roman Republic; the meaning of the skin's name then is "Priest of the Bone".

References[]

  1. "Cian Hoyne - YouTube". Retrieved 29 December 2022 – via www.youtube.com. Voice of - HYLOS / ZHA[SK] / WEREWOLF ROGER / HELCURT[ ]/ ALDOUS/ MARTIS[ ]/ KAJA / AND MORE COMING UP in Mobile Legends!
  2. In-game credit
  3. 3.0 3.1 3.2 3.3 am_n00ne (2022-02-19). "Did you know this about Zhask?". Retrieved 2022-03-14 – via www.reddit.com.
  4. "FREE 200% ATTACK SPEED (bug?) TRICK ON ZHASK". 2022-07-03. Hororo chan. Retrieved 2022-02-25 – via m.youtube.com.
  5. am_n00ne (2022-02-19). "Did you know this about Zhask?". Retrieved 2022-03-14 – via www.reddit.com. "Well I do have more, Spawn benefit from Holy Crystal's passive twice. … "
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